he European Conference on Games Based Learning was established 14 years ago. It has been held in Austria, Scotland, Spain, Portugal, Germany, Greece, Norway and France to mention only some of the countries that have hosted it. ECGBL is generally attended by participants from more than 40 countries and attracts an interesting combination of academic scholars, practitioners, game designers and individuals who are engaged in various aspects of games-based learning and serious games. Among other journals, the Electronic Journal of e-Learning publishes a special edition of the best papers presented at this conference.
Over the last ten years, the way in which education and training is delivered has changed considerably with the advent of new technologies. One such new technology that holds considerable promise for helping to engage learners is Games-Based Learning (GBL). The Conference offers an opportunity for scholars and practitioners interested in the issues related to GBL to share their thinking and research findings.
Papers can cover various issues and aspects of GBL in education and training: technology and implementation issues associated with the development of GBL; use of mobile and MMOGs for learning; pedagogical issues associated with GBL; social and ethical issues in GBL; GBL best cases and practices, and other related aspects. We are particularly interested in empirical research that addresses whether GBL enhances learning.
This Conference provides a forum for discussion, collaboration and intellectual exchange for all those interested in any of these fields of research or practice.
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