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GEM2018

IEEE Games Entertainment & Media Conference 2018

Galway, Ireland
15 - 18 August 2018
The conference ended on 18 August 2018

Important Dates

Abstract Submission Deadline
31st March 2018
Abstract Acceptance Notification
1st May 2018
Early Bird Deadline
7th May 2018
Final Abstract / Full Paper Deadline
1st June 2018

About GEM2018

IEEE Games, Entertainment and Media conference #GEM2018 comes to Galway in the West of Ireland, August 15th-18th. Speakers will include Richard Bartle (Designing Virtual Worlds); Martin Walsh of DTS (Immersive Audio & AR); Mia Consalvo (http://Twitch.tv and its Impacts). #GEM2018 is for scientists, engineers, psychologists, sociologists, programmers and researchers, united in their interest and enthusiasm for digital games, entertainment & media & the significant impacts this tech has on our lives. Paper submission is via http://edas.info .

Topics

Computer games, Digital games, Games, Multiplayer online games, Video games, Interactive game music, Electronic sensor technologies, Non-leisure games and gamification, Games and entertainment, Augmented and/or mixed reality, Serious games, O motion capture, O location-awareness, O touch & haptics, O distributed intelligence, Mobile & wearable technologies, Esports, Medical gaming, Augmented spaces, Serious gaming, Games technology, Consumer electronics, Ai in gaming, User interface, Location based gaming, Interactive media, Computational intelligence & gaming

Call for Papers

Submissions should be made via the EDAS conference management system (www.edas.info); if you do not yet have an EDAS account then please register; submit a paper via the menu; select the GEM 2018 conference. 

Submissions should be in standard IEEE two-column format.

Academic Research Themes

  • GEM in the Cloud
  • Mobile & Wearable Technologies for GEM
  • Augmented & Virtual Reality in GEM
  • Social and Economic Aspects of Digital GEM
  • Societal & Behavioural Impacts of GEM
  • Medical Applications of GEM
  • Augmented Spaces for GEM
  • Emerging Technologies:  
    • User Interface,
    • Location-Awareness,
    • Touch & Haptics,
    • Motion Capture,
    • Distributed Intelligence,
  • eSports
  • Serious Gaming
  • Education & Learning through GEM
  • Artificial Intelligence in GEM
    • AI Engines & Accelerators
    • Deep Learning & Neural Networks
  • GEM Design, Development & User Experience
  • Serious Gaming & Industry Applications
  • Practical Case Studies of GEM
  • GEM Platforms & Infrastructure
  • Standards & Open-Source GEM 

Industry Research ThemesGEM Design, Development & User Experience

  • Serious Gaming & Industry Applications
  • Practical Case Studies of GEM
  • GEM Platforms & Infrastructure
  • Standards & Open-Source GEM 

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