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NCSG2021

International Conference on New Computer Science Generation 2021

Treviso, Italy
20 - 21 March 2021
The conference ended on 21 March 2021

Important Dates

Abstract Submission Deadline
17th January 2021
Final Abstract / Full Paper Deadline
17th January 2021
Abstract Acceptance Notification
31st January 2021

About NCSG2021

ICNCSG aims to bring together a wide audience of academicians, researchers and practitioners around clearly circumscribed topics, engage participants in fruitful debate, and facilitate mutual understanding in the areas related to Computer Science.

Topics

Bayesian networks, Augmented and virtual reality; autonomous machine; human vision mobile imaging, Nanotechnology engineering applications and health electronic devices and circuits digital signal and image processing control systems and automation, Algorithms and bioinformatics computer architecture and real time systems database and data mining dependable, Accessibility to disabled users, Big data and database technologies, Computer human interaction, Computing practices & applications, Database & information retrieval, Data mining and knowledge recovery, Soft computing and fuzzy control, Information technology and information systems, Ai applications in education practice

Call for Papers

ICNCSG is the premier forum for the presentation of new advances and research results in the field of Computer Science. The conference will bring together a wide audience of academicians, policy makers and practitioners in the domain of interest from around the world.

Topics Topics of interest for submission include, but are not limited to: • Algorithms and Bioinformatics • Augmented and Virtual Reality • Bayesian Networks • Big Data and Database Technologies • Computer Architecture and Real Time Systems • Computer Graphics & Virtual Reality • Computer human interaction • Computer Modeling • Computer Security • Computing Practices & Applications • Database & Information Retrieval • Data Mining and Knowledge Recovery • Digital Library • Digital Signal and Image Processing • Fuzzy Systems, Soft Computing and Fuzzy Control • Human-Computer Interaction • Image and Signal Processing • Information Retrieval • Information Security and Privacy Protection • Information Technology and Information Systems • Intelligent Mechatronics and Robotics • Internet of Things and Web of Things • Knowledge Management and Knowledge Engineering • Machine learning/AI • Mobile Computing • Multimedia Technologies • Neural Networks • Pattern Recognition • Programming Languages • Safety and Security Critical Software • System Theory and Control Theory • Soft Computing • Software Modelling • Theoretical Computer Science • Tools and systems for life-long learning • Trusted Computing • Ubiquitous Computing • Accessibility to Disabled Users • AI applications in education practice • Augmented Reality in Education • Big Data in Education and Learning Analytics • Collaborative Approaches and Technologies • Computer-Aided Assessment • Computer Based Education • Digital Libraries for E-Learning • Educational Games and Simulations • Educational Multimedia • Emerging Technologies for Learning and Teaching • ICT and Dyslexic Students • Intelligent Tutoring Systems • Learning and Content Management Systems • Mobile Teaching and Learning Technologies • Multi-Virtual Environment • Networked Learning • Online Learning Environments • Research Perspectives for e-Learning • Technology in Education • Virtual Labs and Virtual Classrooms • Virtual Reality Learning Environment • Other relevant topics and applications

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