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Future Present 2018

Rockcliffe University Consortium Future Present Conference 2018

San Francisco, United States
9 - 10 November 2018
The conference ended on 10 November 2018

Important Dates

Abstract Submission Deadline
27th April 2018
Final Abstract / Full Paper Deadline
27th April 2018
Early Bird Deadline
17th June 2018
Registration Deadline
31st August 2018

About Future Present 2018

Recharge your profession at the Future Present, the conference or educators at all levels, instructional designers, trainers, and technologists who believe that an imperative of future education is teaching digital literacies in the present. Both best practices and research are readily accepted.

Topics

Digital media learning, Instructional design, Educational technology, Immersive education

Call for Papers

Our call for proposals includes three proposal types and include the following:

  • Workshop (60 minute hands on device)
  • Lecture Presentation (30 minutes with 30 minute follow up move and mingle networking session)
  • Research or Project Infographic / Networking (Poster)

Papers are accepted in APA format for workshops and lecture presentations at time of submission for peer review.  Infographic poster also present research and has special requirements for submission, since these will be displayed online.  Tracks include the following:

Adaptability to Technology

Change is difficult and requires a certain type of resilience and open-mindedness to accept and embrace it.  Proposals to this track may share projects, ideas, or research about strategies utilized to help learners adapt to technology and innovation.

Pervasiveness of Technology in Teaching

Technology is now ubiquitous, and in some ways, essential to learning and teaching.  Proposals to this track may share projects, ideas, or research about how the pervasiveness of technology has changed teaching practices.

Reflective and Evaluative Thinking

Digital learning requires a critical level of thinking that allows for being the discerning consumer and curator of information.  Proposals to this track may share projects, ideas, or research that build upon the learner’s ability to be reflective and evaluative when making decisions regarding innovative technology and instruction.

Impact of Technology

The broader context of technology use involves understanding how it impacts society, and how this may establish trends or cultural shifts.  Proposals to this track may share projects, ideas, or research that examine the implications of certain innovations in teaching and learning on society and larger cultural contexts.

Innovation Paradigms

Often, adopting innovative or disruptive technologies requires paradigm shifts from what we’ve always believed is good pedagogy, to what may be a new one.  Proposals to this track may share projects, ideas, or research that consider new paradigms that embrace innovation and disruptive technology in education.

Evaluation of Technology

Just because something is new does not mean it is innovative or even necessary.  Proposals to this track may share projects, ideas, or research about how to be discerning about new technologies, how to evaluate their potential, and how it may potentially affect the direction that instruction and learning may take.

Critical and Creative Problem Solving

The main onus of learning in a digital age is the ability to problem solve in, not just critical, but creative ways.  Problems, both in learning and societal, have become increasingly more complex as disruptive technologies also become more disruptive to our lives.  Proposals to this track may share projects, ideas, or research about how to apply critical and creative thinking to solving problems.

Optimism with Technology

Innovative and disruptive technology may sometimes be feared for real or imagined implications to society and learning.  Some may feel threatened in their profession by it, even as it offers value added. Proposals to this track may share projects, ideas, or research which views the potential changes to education in an optimistic and more self-confident manner.

Virtual Immersive Environments for Learning

As virtual and augmented reality become more accessible in education, educators must also become thoughtful about their potential use.  Proposals to this track may share projects, ideas, or research regarding the best ways to be selective and be creative in the way virtual immersive environments and tools are used for learning and instruction.

Authentic Assessment for Innovative Technology

A big concern of educators who use digital technologies is assessment of learning, whether the same principles apply from traditional settings and keep the integrity and validity of the evaluation.  Proposals to this track may share projects, ideas, or research about how to create assessments and activities for authentic uses of technology, which support formative and summative purposes.

We are designating this conference BYOD for more engaged participation.

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