Digital Interactivity provides novel opportunities for narratives in performance art and VR productions. This means emerging artistic practices, opportunities for critical reflection, and a reconsideration of the roles of the author and the audiences as participants.
One aim of the conference is to investigate whether the format of VR will acquire a status comparable to film, performing arts and video games in the near future.
Another aim of the conference is to explore how play and game can be interpreted as different types of performances within the genre of mixed-reality theatre and immersive theatre.