In the last few years, people's use of various digital technology has increased significantly both at home and in the work place. In this context, information and communication technologies offer new semantic spaces and action boundaries to experiment with different approaches for alternative and inclusive learning: e-books, virtual museums, serious game, immersive virtual realities, represent some of the possible digital environments in which to place innovative learning methods.
Authors are invited to submit papers related to the educational field, describing their current research and development.